CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_house_bloc_interaction_valid_showing_failures_trigger

tgp_house_bloc_interaction_valid_showing_failures_trigger = yes

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 627 (7 lines). No parameters.

tgp_house_bloc_interaction_valid_showing_failures_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 627 of its file. It takes no parameters: tgp_house_bloc_interaction_valid_showing_failures_trigger = yes (or no). The game's script calls it in 8 places, among them Acknowledge Bloc Leadership (interaction), Claim House Bloc Leadership (interaction) and Demand Aspiration Change (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
tgp_house_bloc_interaction_valid_showing_failures_trigger = {
	custom_tooltip = {
		text = tgp_house_bloc_house_head_tt
		is_house_head = yes
		any_held_title = { is_noble_family_title = yes }
	}
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_house_bloc_interaction_valid_showing_failures_trigger.

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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