Scripted trigger · All Under Heaven files
tgp_house_bloc_interaction_valid_showing_failures_trigger
tgp_house_bloc_interaction_valid_showing_failures_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 627 (7 lines). No parameters.
tgp_house_bloc_interaction_valid_showing_failures_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 627 of its file. It takes no parameters: tgp_house_bloc_interaction_valid_showing_failures_trigger = yes (or no). The game's script calls it in 8 places, among them Acknowledge Bloc Leadership (interaction), Claim House Bloc Leadership (interaction) and Demand Aspiration Change (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
- … must be House Head of a Noble Family Challenge your House Head for leadership, or use the Create Cadet Branch Decision
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
tgp_house_bloc_interaction_valid_showing_failures_trigger = {
custom_tooltip = {
text = tgp_house_bloc_house_head_tt
is_house_head = yes
any_held_title = { is_noble_family_title = yes }
}
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_house_bloc_interaction_valid_showing_failures_trigger.
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.