CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

stress_rite_conversion_trigger

stress_rite_conversion_trigger = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 357 (30 lines). No parameters.

stress_rite_conversion_trigger is a scripted trigger in Crusader Kings III, written at line 357 of its file. It takes no parameters: stress_rite_conversion_trigger = yes (or no). The game's script calls it in 1 place, among them Mental Break: Nothing Matters (event stress_threshold.1501). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
stress_rite_conversion_trigger = {
	# A child re-founding their realm's religion over a tantrum is not a story we want.
	is_adult = yes
	spiritual_fulfillment < 0
	rite_fulfillment_score = {
		target = root.rite
		value <= 0
	}
	OR = {
		has_trait = cynical
		has_trait = eccentric
		has_trait = fickle
		spiritual_fulfillment < spiritual_fulfillment_minus_1
	}
	faith = {
		fervor <= 50
	}
	# Must stay in step with stress_threshold.1501's picker, or the option has no rite
	any_available_rite = {
		this != root.rite
		pam_rite_is_regional_trigger = no
		save_temporary_scope_as = rite_temp
		root = {
			rite_fulfillment_score = {
				target = scope:rite_temp
				value > 0
			}
		}
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls stress_rite_conversion_trigger.

Events (1)

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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