Scripted trigger · Roads to Power files
stands_to_win_chariot_wager_trigger
stands_to_win_chariot_wager_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 569 (95 lines). No parameters.
stands_to_win_chariot_wager_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 569 of its file. It takes no parameters: stands_to_win_chariot_wager_trigger = yes (or no). The game's script calls it in 1 place, among them Another Lap (event chariot_race_ongoing_jp.0400). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
If
a check the game hides
Then
var:wager_target:One of these
scope:wager_target_temp.var:current_place_in_race = 1or
If
One of these
- Wager type is place
or
Wager type is show
Then
scope:wager_target_temp.var:current_place_in_race <= 2
Otherwise
- Never
or
If wager type is show:scope:wager_target_temp.var:current_place_in_race <= 3
or
Otherwise: Neveror
NOT = { chariot_race_anyone_ahead_of_racer_trigger = { RACER = scope:wager_target_temp } }
Otherwise
scope:activity:- Any guest subset:
name = charioteerschariot_racer_valid_trigger = yesflag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
One of these
- Any guest subset:
name = charioteersflag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }- Current place in race is 1
or
If
One of these
scope:gambler.var:wager_type = flag:placeor
scope:gambler.var:wager_type = flag:show
Then
- Any guest subset:
name = charioteersflag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }- Current place in race at most 2
Otherwise
- Never
or
If
scope:gambler.var:wager_type = flag:show
Then
- Any guest subset:
name = charioteersflag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }- Current place in race at most 3
Otherwise
- Never
or
All of these
- Any guest subset:
name = charioteersflag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }save_temporary_scope_as = racer
NOT = { chariot_race_anyone_ahead_of_racer_trigger = { RACER = scope:racer } }
- Any guest subset:
- Any guest subset:
- Any guest subset:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (95 lines of game script)
stands_to_win_chariot_wager_trigger = {
save_temporary_scope_as = gambler
exists = scope:activity
exists = var:wager_type
# Specific Charioteer
trigger_if = {
limit = {
exists = var:wager_target
NOT = { this = var:wager_target }
}
var:wager_target ?= {
chariot_racer_valid_trigger = yes
save_temporary_scope_as = wager_target_temp
}
OR = {
# All bets gain by first place
scope:wager_target_temp.var:current_place_in_race = 1
# Place & Show gain by second place
trigger_if = {
limit = {
OR = {
var:wager_type = flag:place
var:wager_type = flag:show
}
}
scope:wager_target_temp.var:current_place_in_race <= 2
}
trigger_else = { always = no }
# Show gains by third place
trigger_if = {
limit = { var:wager_type = flag:show }
scope:wager_target_temp.var:current_place_in_race <= 3
}
trigger_else = { always = no }
# Fallback no one is ahead of wager
NOT = {
chariot_race_anyone_ahead_of_racer_trigger = { RACER = scope:wager_target_temp }
}
}
}
# Team
trigger_else = {
scope:activity ?= {
any_guest_subset = {
name = charioteers
chariot_racer_valid_trigger = yes
flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
}
OR = {
# All bets gain by first place
any_guest_subset = {
name = charioteers
flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
var:current_place_in_race = 1
}
# Place & Show gain by second place
trigger_if = {
limit = {
OR = {
scope:gambler.var:wager_type = flag:place
scope:gambler.var:wager_type = flag:show
}
}
any_guest_subset = {
name = charioteers
flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
var:current_place_in_race <= 2
}
}
trigger_else = { always = no }
# Show gains by third place
trigger_if = {
limit = { scope:gambler.var:wager_type = flag:show }
any_guest_subset = {
name = charioteers
flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
var:current_place_in_race <= 3
}
}
trigger_else = { always = no }
# Fallback no one is ahead of wager
AND = {
any_guest_subset = {
name = charioteers
flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
save_temporary_scope_as = racer
}
NOT = {
chariot_race_anyone_ahead_of_racer_trigger = { RACER = scope:racer }
}
}
}
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls stands_to_win_chariot_wager_trigger.
Events (1)
- Another Lap
chariot_race_ongoing_jp.0400
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.