CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

stands_to_win_chariot_wager_trigger

stands_to_win_chariot_wager_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 569 (95 lines). No parameters.

stands_to_win_chariot_wager_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 569 of its file. It takes no parameters: stands_to_win_chariot_wager_trigger = yes (or no). The game's script calls it in 1 place, among them Another Lap (event chariot_race_ongoing_jp.0400). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (95 lines of game script)
stands_to_win_chariot_wager_trigger = {
	save_temporary_scope_as = gambler
	exists = scope:activity
	exists = var:wager_type
	# Specific Charioteer
	trigger_if = {
		limit = {
			exists = var:wager_target
			NOT = { this = var:wager_target }
		}
		var:wager_target ?= {
			chariot_racer_valid_trigger = yes
			save_temporary_scope_as = wager_target_temp
		}
		OR = {
			# All bets gain by first place
			scope:wager_target_temp.var:current_place_in_race = 1
			# Place & Show gain by second place
			trigger_if = {
				limit = {
					OR = {
						var:wager_type = flag:place
						var:wager_type = flag:show
					}
				}
				scope:wager_target_temp.var:current_place_in_race <= 2
			}
			trigger_else = { always = no }
			# Show gains by third place
			trigger_if = {
				limit = { var:wager_type = flag:show }
				scope:wager_target_temp.var:current_place_in_race <= 3
			}
			trigger_else = { always = no }
			# Fallback no one is ahead of wager
			NOT = {
				chariot_race_anyone_ahead_of_racer_trigger = { RACER = scope:wager_target_temp }
			}
		}
	}
	# Team
	trigger_else = {
		scope:activity ?= {
			any_guest_subset = {
				name = charioteers
				chariot_racer_valid_trigger = yes
				flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
			}
			OR = {
				# All bets gain by first place
				any_guest_subset = {
					name = charioteers
					flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
					var:current_place_in_race = 1
				}
				# Place & Show gain by second place
				trigger_if = {
					limit = {
						OR = {
							scope:gambler.var:wager_type = flag:place
							scope:gambler.var:wager_type = flag:show
						}
					}
					any_guest_subset = {
						name = charioteers
						flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
						var:current_place_in_race <= 2
					}
				}
				trigger_else = { always = no }
				# Show gains by third place
				trigger_if = {
					limit = { scope:gambler.var:wager_type = flag:show }
					any_guest_subset = {
						name = charioteers
						flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
						var:current_place_in_race <= 3
					}
				}
				trigger_else = { always = no }
				# Fallback no one is ahead of wager
				AND = {
					any_guest_subset = {
						name = charioteers
						flag_matches_charioteer_team_trigger = { VAR = scope:gambler.var:wager_team }
						save_temporary_scope_as = racer
					}
					NOT = {
						chariot_race_anyone_ahead_of_racer_trigger = { RACER = scope:racer }
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls stands_to_win_chariot_wager_trigger.

Events (1)

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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