Scripted trigger · Roads to Power files
chariot_racer_valid_trigger
chariot_racer_valid_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 520 (6 lines). No parameters.
chariot_racer_valid_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 520 of its file. It takes no parameters: chariot_racer_valid_trigger = yes (or no). The game's script calls it in 5 places, among them Another Lap (event chariot_race_ongoing_jp.0400), chariot_race_on_action (on action) and chariot_race_anyone_ahead_of_racer_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
chariot_racer_valid_trigger = {
save_temporary_scope_as = chariot_racer
is_alive = yes
exists = var:current_place_in_race
is_in_guest_subset = { name = charioteers }
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls chariot_racer_valid_trigger.
Events (1)
- Another Lap
chariot_race_ongoing_jp.0400
On actions (the game's own hooks) (1)
- chariot_race_on_action
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.