Scripted trigger · Roads to Power files
chariot_race_anyone_behind_racer_trigger
chariot_race_anyone_behind_racer_trigger = { RACER = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 538 (10 lines). Parameters: $RACER$.
chariot_race_anyone_behind_racer_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 538 of its file. A call passes 1 parameter: RACER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- scope:activity › Any guest subset:
name = charioteerschariot_racer_valid_trigger = yes- Current place in race more than $RACER$.var:current place in race
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
chariot_race_anyone_behind_racer_trigger = {
scope:activity ?= {
any_guest_subset = {
name = charioteers
chariot_racer_valid_trigger = yes
NOT = { this = $RACER$ }
var:current_place_in_race > $RACER$.var:current_place_in_race
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.