CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

chariot_race_anyone_behind_racer_trigger

chariot_race_anyone_behind_racer_trigger = { RACER = … }

game/common/scripted_triggers/07_ep3_triggers.txt, line 538 (10 lines). Parameters: $RACER$.

chariot_race_anyone_behind_racer_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 538 of its file. A call passes 1 parameter: RACER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • scope:activity › Any guest subset:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
chariot_race_anyone_behind_racer_trigger = {
	scope:activity ?= {
		any_guest_subset = {
			name = charioteers
			chariot_racer_valid_trigger = yes
			NOT = { this = $RACER$ }
			var:current_place_in_race > $RACER$.var:current_place_in_race
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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