Scripted trigger · Roads to Power files
flag_matches_charioteer_team_trigger
flag_matches_charioteer_team_trigger = { VAR = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 549 (19 lines). Parameters: $VAR$.
flag_matches_charioteer_team_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 549 of its file. A call passes 1 parameter: VAR. The game's script calls it in 1 place, among them stands_to_win_chariot_wager_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
flag_matches_charioteer_team_trigger = {
trigger_if = {
limit = { $VAR$ = flag:blues }
has_trait = charioteer_blue
}
trigger_else_if = {
limit = { $VAR$ = flag:greens }
has_trait = charioteer_green
}
trigger_else_if = {
limit = { $VAR$ = flag:whites }
has_trait = charioteer_white
}
trigger_else_if = {
limit = { $VAR$ = flag:reds }
has_trait = charioteer_red
}
trigger_else = { always = no }
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls flag_matches_charioteer_team_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.