CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_not_use_bespoke_music_trigger

should_not_use_bespoke_music_trigger = yes

game/common/scripted_triggers/music_triggers.txt, line 4 (19 lines). No parameters.

should_not_use_bespoke_music_trigger is a scripted trigger in Crusader Kings III, written at line 4 of its file. It takes no parameters: should_not_use_bespoke_music_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/music_triggers.txt.

The comment above it in the file

Trigger that blocks generic music groups for specific cultures/governments that should only use their own

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
should_not_use_bespoke_music_trigger = {
	trigger_if = {
		limit = {
			has_tgp_dlc_trigger = yes
			should_use_chinese_music_trigger = yes
		}
		always = no
	}
	trigger_else_if = {
		limit = {
			has_mpo_dlc_trigger = yes
			should_use_nomadic_music_trigger = yes
		}
		always = no
	}
	trigger_else = {
		always = yes
	}
}

As written in game/common/scripted_triggers/music_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/music_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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