Scripted trigger
should_not_use_bespoke_music_trigger
should_not_use_bespoke_music_trigger = yesgame/common/scripted_triggers/music_triggers.txt, line 4 (19 lines). No parameters.
should_not_use_bespoke_music_trigger is a scripted trigger in Crusader Kings III, written at line 4 of its file. It takes no parameters: should_not_use_bespoke_music_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/music_triggers.txt.
The comment above it in the file
Trigger that blocks generic music groups for specific cultures/governments that should only use their own
What it checks
Otherwise
always = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
should_not_use_bespoke_music_trigger = {
trigger_if = {
limit = {
has_tgp_dlc_trigger = yes
should_use_chinese_music_trigger = yes
}
always = no
}
trigger_else_if = {
limit = {
has_mpo_dlc_trigger = yes
should_use_nomadic_music_trigger = yes
}
always = no
}
trigger_else = {
always = yes
}
}As written in game/common/scripted_triggers/music_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/music_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.