CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_use_nomadic_music_trigger

should_use_nomadic_music_trigger = yes

game/common/scripted_triggers/music_triggers.txt, line 92 (19 lines). No parameters.

should_use_nomadic_music_trigger is a scripted trigger in Crusader Kings III, written at line 92 of its file. It takes no parameters: should_use_nomadic_music_trigger = yes (or no). The game's script calls it in 1 place, among them should_not_use_bespoke_music_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/music_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
should_use_nomadic_music_trigger = {
	OR = {
		culture = {
			has_cultural_pillar = heritage_mongolic
		}
		culture = {
			has_cultural_pillar = heritage_turkic
		}
		culture = { any_parent_culture_or_above = { has_cultural_pillar = heritage_mongolic } }
		culture = { any_parent_culture_or_above = { has_cultural_pillar = heritage_turkic } }
		faith.religion = faith:tengri_pagan.religion
		AND = {
			government_has_flag = government_is_nomadic
			any_character_situation = {
				this = situation:the_great_steppe
			}
		}
	}
}

As written in game/common/scripted_triggers/music_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls should_use_nomadic_music_trigger.

Source: game/common/scripted_triggers/music_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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