Scripted trigger
should_use_chinese_music_trigger
should_use_chinese_music_trigger = yesgame/common/scripted_triggers/music_triggers.txt, line 74 (8 lines). No parameters.
should_use_chinese_music_trigger is a scripted trigger in Crusader Kings III, written at line 74 of its file. It takes no parameters: should_use_chinese_music_trigger = yes (or no). The game's script calls it in 1 place, among them should_not_use_bespoke_music_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/music_triggers.txt.
What it checks
One of these
- Their culture: The Culture has the Chinese Cultural Pillar
or
Their culture › Any parent culture or above: The Culture has the Chinese Cultural Pillaror
Any character situation:situation_type = dynastic_cycle
or
Their religion:is_in_family = rf_sinitic
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
should_use_chinese_music_trigger = {
OR = {
culture = { has_cultural_pillar = heritage_chinese }
culture = { any_parent_culture_or_above = { has_cultural_pillar = heritage_chinese } }
any_character_situation = { situation_type = dynastic_cycle }
religion = { is_in_family = rf_sinitic }
}
}As written in game/common/scripted_triggers/music_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls should_use_chinese_music_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/music_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.