CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

seek_indulgences_recipient_trigger

seek_indulgences_recipient_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 3444 (27 lines). No parameters.

seek_indulgences_recipient_trigger is a scripted trigger in Crusader Kings III, written at line 3444 of its file. It takes no parameters: seek_indulgences_recipient_trigger = yes (or no). The game's script calls it in 1 place, among them Seek Indulgences (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

The comment above it in the file

Your own archbishop outranks the Head of Faith
Archbishops themselves go to the Head of Faith, then the realm priest last

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
seek_indulgences_recipient_trigger = {
	trigger_if = {
		limit = {
			actor_has_capital_archbishop_trigger = yes
			pam_is_archbishop_or_higher_trigger = no
		}
		custom_tooltip = {
			text = seek_indulgences_recipient_archbishop_tt
			capital_county.clerical_region_title.holder ?= scope:recipient
		}
	}
	trigger_else_if = {
		limit = {
			exists = religious_head_or_challenger
		}
		custom_tooltip = {
			text = seek_indulgences_recipient_head_of_faith_tt
			religious_head_or_challenger ?= scope:recipient
		}
	}
	trigger_else = {
		custom_tooltip = {
			text = seek_indulgences_recipient_realm_priest_tt
			cp:councillor_court_chaplain ?= scope:recipient
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls seek_indulgences_recipient_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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