Scripted trigger
actor_has_capital_archbishop_trigger
actor_has_capital_archbishop_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 3431 (10 lines). No parameters.
actor_has_capital_archbishop_trigger is a scripted trigger in Crusader Kings III, written at line 3431 of its file. It takes no parameters: actor_has_capital_archbishop_trigger = yes (or no). The game's script calls it in 3 places, among them Ask for Gold (interaction), Seek Indulgences (interaction) and seek_indulgences_recipient_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Actor scope: capital region archbishops resolve to themselves and do not count
What it checks
If
a check the game hides
Then
- Their capital county’s clerical region’s holder: Their faith is the same as that of actor
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
actor_has_capital_archbishop_trigger = {
trigger_if = {
limit = { exists = capital_county.clerical_region_title.holder }
capital_county.clerical_region_title.holder = {
NOT = { this = scope:actor }
faith = scope:actor.faith
}
}
trigger_else = { always = no }
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls actor_has_capital_archbishop_trigger.
Character interactions (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.