Scripted trigger
roaming_activity_winter_trigger
roaming_activity_winter_trigger = yesgame/common/scripted_triggers/00_roaming_activity_triggers.txt, line 51 (10 lines). No parameters.
roaming_activity_winter_trigger is a scripted trigger in Crusader Kings III, written at line 51 of its file. It takes no parameters: roaming_activity_winter_trigger = yes (or no). The game's script calls it in 8 places, among them Arrival (event bp3_roaming.0005), The Horse Healer (event travel_events_oltner_2.1070) and roaming_activity_intro_base_three_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_roaming_activity_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
roaming_activity_winter_trigger = {
has_winter_trigger = yes
NOR = {
terrain = desert
terrain = desert_mountains
terrain = drylands
terrain = oasis
terrain = floodplains
}
}As written in game/common/scripted_triggers/00_roaming_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls roaming_activity_winter_trigger.
Events (2)
- Arrival
bp3_roaming.0005 - The Horse Healer
travel_events_oltner_2.1070
Scripted triggers (5)
Customizable localization (1)
- RoamingIntroSecondHalf
Source: game/common/scripted_triggers/00_roaming_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.