CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

roaming_activity_intro_winter_two_trigger

roaming_activity_intro_winter_two_trigger = { TERRAIN = … TERRAIN_2 = … }

game/common/scripted_triggers/00_roaming_activity_triggers.txt, line 43 (7 lines). Parameters: $TERRAIN$, $TERRAIN_2$.

roaming_activity_intro_winter_two_trigger is a scripted trigger in Crusader Kings III, written at line 43 of its file. A call passes 2 parameters: TERRAIN and TERRAIN_2. The game's script calls it in 1 place, among them RoamingIntroTerrainSnippet (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_roaming_activity_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
roaming_activity_intro_winter_two_trigger = {
	OR = {
		terrain = $TERRAIN$
		terrain = $TERRAIN_2$
	}
	roaming_activity_winter_trigger = yes
}

As written in game/common/scripted_triggers/00_roaming_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls roaming_activity_intro_winter_two_trigger.

Customizable localization (1)

  • RoamingIntroTerrainSnippet

Source: game/common/scripted_triggers/00_roaming_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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