CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

religious_special_building_exclusion_trigger

religious_special_building_exclusion_trigger = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 884 (59 lines). No parameters.

religious_special_building_exclusion_trigger is a scripted trigger in Crusader Kings III, written at line 884 of its file. It takes no parameters: religious_special_building_exclusion_trigger = yes (or no). The game's script calls it in 1 place, among them Disabled Building in … (important action). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

The comment above it in the file

Religious special building triggers

What it checks

  • One of these

    • All of these

      • None of these

        • Their barony:
          • is_holy_site_of = holder.faith
      • One of these

        • has_building = holy_site_cathedral_01
        • or

          has_building = holy_site_mosque_01
        • or

          has_building = holy_site_pagan_grand_temple_01
        • or

          has_building = holy_site_indian_grand_temple_01
        • or

          has_building = holy_site_other_grand_temple_01
        • or

          has_building = hagia_sophia_01
        • or

          has_building = holy_site_mahabodhi_temple_01
        • or

          has_building = holy_site_imam_ali_mosque_01
        • or

          has_building = holy_site_great_mosque_of_mecca_01
        • or

          islamic_special_building_trigger = yes
        • or

          christian_special_building_trigger = yes
        • or

          has_building = holy_site_buddhist_grand_temple_01
        • or

          has_building = holy_site_japanese_temple_01
        • or

          has_building = holy_site_chinese_temple_01
        • or

          has_building = holy_site_se_asia_pagan_temple_01
        • or

          has_building = izumo_taisha_01
    • or

      All of these

    • or

      All of these

    • or

      All of these

      • NOT = { barony.holder.religion = religion:zoroastrianism_religion }
      • has_building = the_friday_mosque_01
    • or

      All of these

      • NOT = { barony.holder.religion = religion:hinduism_religion }
      • NOT = { barony.holder.religion = religion:buddhism_religion }
      • NOT = { barony.holder.religion = religion:jainism_religion }
      • NOT = { barony.holder.religion = religion:taoism_religion }
      • NOT = { barony.holder.religion = religion:confucianism_religion }
      • NOT = { barony.holder.religion = religion:zoroastrianism_religion }
      • eastern_special_building_trigger = yes
    • or

      All of these

      • barony.holder.religion = religion:judaism_religion
      • has_building = dome_of_the_rock_01
    • or

      All of these

      • NOT = { barony.holder.religion = religion:judaism_religion }
      • has_building = temple_in_jerusalem_01

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (59 lines of game script)
religious_special_building_exclusion_trigger = { # checks if any special buildings present do not fit your religion
	OR = {
		AND = { # Generic
			NOT = {
				barony = { is_holy_site_of = holder.faith }
			}
			OR = {
				has_building = holy_site_cathedral_01
				has_building = holy_site_mosque_01
				has_building = holy_site_pagan_grand_temple_01
				has_building = holy_site_indian_grand_temple_01
				has_building = holy_site_other_grand_temple_01
				has_building = hagia_sophia_01
				has_building = holy_site_mahabodhi_temple_01
				has_building = holy_site_imam_ali_mosque_01
				has_building = holy_site_great_mosque_of_mecca_01
				islamic_special_building_trigger = yes
				christian_special_building_trigger = yes
				has_building = holy_site_buddhist_grand_temple_01
				has_building = holy_site_japanese_temple_01
				has_building = holy_site_chinese_temple_01
				has_building = holy_site_se_asia_pagan_temple_01
				has_building = izumo_taisha_01
			}
		}
		AND = { # Islamic
			NOT = { barony.holder.religion = religion:islam_religion }
			islamic_special_building_trigger = yes
		}
		AND = { # Christian
			NOT = { barony.holder.religion = religion:christianity_religion }
			christian_special_building_trigger = yes
		}
		AND = { # Islamic/Zoroastrian
			NOT = { barony.holder.religion = religion:zoroastrianism_religion }
			has_building = the_friday_mosque_01 # shared muslim
		}
		AND = { # Eastern family
			NOR = {
				barony.holder.religion = religion:hinduism_religion
				barony.holder.religion = religion:buddhism_religion
				barony.holder.religion = religion:jainism_religion
				barony.holder.religion = religion:taoism_religion
				barony.holder.religion = religion:confucianism_religion
				barony.holder.religion = religion:zoroastrianism_religion
			}
			eastern_special_building_trigger = yes
		}
		# Judaism
		AND = {
			barony.holder.religion = religion:judaism_religion
			has_building = dome_of_the_rock_01
		}
		AND = {
			NOT = { barony.holder.religion = religion:judaism_religion }
			has_building = temple_in_jerusalem_01
		}
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls religious_special_building_exclusion_trigger.

Important actions (1)

  • Disabled Building in …

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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