CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

christian_special_building_trigger

christian_special_building_trigger = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 840 (19 lines). No parameters.

christian_special_building_trigger is a scripted trigger in Crusader Kings III, written at line 840 of its file. It takes no parameters: christian_special_building_trigger = yes (or no). The game's script calls it in 1 place, among them religious_special_building_exclusion_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • One of these

    • has_building = holy_site_cologne_cathedral_01
    • or

      has_building = holy_site_canterbury_cathedral_01
    • or

      has_building = holy_site_canterbury_cathedral_02
    • or

      has_building = holy_site_canterbury_cathedral_03
    • or

      has_building = temple_of_uppsala_01
    • or

      has_building = temple_of_uppsala_02
    • or

      has_building = lund_cathedral_01
    • or

      has_building = holy_site_great_mosque_of_cordoba_01
    • or

      has_building_or_higher = cluny_abbey_01
    • or

      has_building_or_higher = beta_giyorgis_01
    • or

      has_building_or_higher = holy_wisdom_01
    • or

      has_building_or_higher = duomo_florence_01
    • or

      has_building_or_higher = wawel_cathedral_01
    • or

      has_building_or_higher = holy_site_st_peters_basilica_01
    • or

      has_building_or_higher = mont_st_michel_01

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
christian_special_building_trigger = {
	OR = {
		has_building = holy_site_cologne_cathedral_01
		has_building = holy_site_canterbury_cathedral_01
		has_building = holy_site_canterbury_cathedral_02
		has_building = holy_site_canterbury_cathedral_03
		has_building = temple_of_uppsala_01
		has_building = temple_of_uppsala_02
		has_building = lund_cathedral_01
		has_building = holy_site_great_mosque_of_cordoba_01 # shared muslim
		has_building_or_higher = cluny_abbey_01
		has_building_or_higher = beta_giyorgis_01
		has_building_or_higher = holy_wisdom_01
		has_building_or_higher = duomo_florence_01
		has_building_or_higher = wawel_cathedral_01
		has_building_or_higher = holy_site_st_peters_basilica_01
		has_building_or_higher = mont_st_michel_01
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls christian_special_building_trigger.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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