Scripted trigger
christian_special_building_trigger
christian_special_building_trigger = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 840 (19 lines). No parameters.
christian_special_building_trigger is a scripted trigger in Crusader Kings III, written at line 840 of its file. It takes no parameters: christian_special_building_trigger = yes (or no). The game's script calls it in 1 place, among them religious_special_building_exclusion_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
One of these
has_building = holy_site_cologne_cathedral_01or
has_building = holy_site_canterbury_cathedral_01or
has_building = holy_site_canterbury_cathedral_02or
has_building = holy_site_canterbury_cathedral_03or
has_building = temple_of_uppsala_01or
has_building = temple_of_uppsala_02or
has_building = lund_cathedral_01or
has_building = holy_site_great_mosque_of_cordoba_01or
has_building_or_higher = cluny_abbey_01or
has_building_or_higher = beta_giyorgis_01or
has_building_or_higher = holy_wisdom_01or
has_building_or_higher = duomo_florence_01or
has_building_or_higher = wawel_cathedral_01or
has_building_or_higher = holy_site_st_peters_basilica_01or
has_building_or_higher = mont_st_michel_01
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
christian_special_building_trigger = {
OR = {
has_building = holy_site_cologne_cathedral_01
has_building = holy_site_canterbury_cathedral_01
has_building = holy_site_canterbury_cathedral_02
has_building = holy_site_canterbury_cathedral_03
has_building = temple_of_uppsala_01
has_building = temple_of_uppsala_02
has_building = lund_cathedral_01
has_building = holy_site_great_mosque_of_cordoba_01 # shared muslim
has_building_or_higher = cluny_abbey_01
has_building_or_higher = beta_giyorgis_01
has_building_or_higher = holy_wisdom_01
has_building_or_higher = duomo_florence_01
has_building_or_higher = wawel_cathedral_01
has_building_or_higher = holy_site_st_peters_basilica_01
has_building_or_higher = mont_st_michel_01
}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls christian_special_building_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.