Scripted trigger
eastern_special_building_trigger
eastern_special_building_trigger = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 860 (22 lines). No parameters.
eastern_special_building_trigger is a scripted trigger in Crusader Kings III, written at line 860 of its file. It takes no parameters: eastern_special_building_trigger = yes (or no). The game's script calls it in 1 place, among them religious_special_building_exclusion_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
One of these
has_building = buddhas_of_bamian_01or
has_building = brihadeeswarar_temple_01or
has_building = shwedagon_pagoda_01or
has_building = ananda_temple_01or
has_building = khajuraho_01or
has_building = angkor_wat_01or
has_building = my_son_sanctuary_01or
has_building = stone_pagoda_01or
has_building = muara_takus_01or
has_building = three_pagodas_dali_01or
has_building = pyramid_lingapura_01or
has_building = buddha_kamakura_01or
has_building_or_higher = jokhang_01or
has_building_or_higher = konark_temple_01or
has_building_or_higher = vatapi_caves_01or
has_building_or_higher = sanchi_stupa_01or
has_building_or_higher = boudhanath_01or
has_building_or_higher = temples_angkor_01
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
eastern_special_building_trigger = {
OR = {
has_building = buddhas_of_bamian_01
has_building = brihadeeswarar_temple_01
has_building = shwedagon_pagoda_01
has_building = ananda_temple_01
has_building = khajuraho_01
has_building = angkor_wat_01
has_building = my_son_sanctuary_01
has_building = stone_pagoda_01
has_building = muara_takus_01
has_building = three_pagodas_dali_01
has_building = pyramid_lingapura_01
has_building = buddha_kamakura_01
has_building_or_higher = jokhang_01
has_building_or_higher = konark_temple_01
has_building_or_higher = vatapi_caves_01
has_building_or_higher = sanchi_stupa_01
has_building_or_higher = boudhanath_01
has_building_or_higher = temples_angkor_01
}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls eastern_special_building_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.