CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

eastern_special_building_trigger

eastern_special_building_trigger = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 860 (22 lines). No parameters.

eastern_special_building_trigger is a scripted trigger in Crusader Kings III, written at line 860 of its file. It takes no parameters: eastern_special_building_trigger = yes (or no). The game's script calls it in 1 place, among them religious_special_building_exclusion_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • One of these

    • has_building = buddhas_of_bamian_01
    • or

      has_building = brihadeeswarar_temple_01
    • or

      has_building = shwedagon_pagoda_01
    • or

      has_building = ananda_temple_01
    • or

      has_building = khajuraho_01
    • or

      has_building = angkor_wat_01
    • or

      has_building = my_son_sanctuary_01
    • or

      has_building = stone_pagoda_01
    • or

      has_building = muara_takus_01
    • or

      has_building = three_pagodas_dali_01
    • or

      has_building = pyramid_lingapura_01
    • or

      has_building = buddha_kamakura_01
    • or

      has_building_or_higher = jokhang_01
    • or

      has_building_or_higher = konark_temple_01
    • or

      has_building_or_higher = vatapi_caves_01
    • or

      has_building_or_higher = sanchi_stupa_01
    • or

      has_building_or_higher = boudhanath_01
    • or

      has_building_or_higher = temples_angkor_01

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
eastern_special_building_trigger = {
	OR = {
		has_building = buddhas_of_bamian_01
		has_building = brihadeeswarar_temple_01
		has_building = shwedagon_pagoda_01
		has_building = ananda_temple_01
		has_building = khajuraho_01
		has_building = angkor_wat_01
		has_building = my_son_sanctuary_01
		has_building = stone_pagoda_01
		has_building = muara_takus_01
		has_building = three_pagodas_dali_01
		has_building = pyramid_lingapura_01
		has_building = buddha_kamakura_01
		has_building_or_higher = jokhang_01
		has_building_or_higher = konark_temple_01
		has_building_or_higher = vatapi_caves_01
		has_building_or_higher = sanchi_stupa_01
		has_building_or_higher = boudhanath_01
		has_building_or_higher = temples_angkor_01
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls eastern_special_building_trigger.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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