Scripted trigger
recipient_in_actor_clerical_region_trigger
recipient_in_actor_clerical_region_trigger = yesgame/common/scripted_triggers/clerical_chastity_triggers.txt, line 46 (20 lines). No parameters.
recipient_in_actor_clerical_region_trigger is a scripted trigger in Crusader Kings III, written at line 46 of its file. It takes no parameters: recipient_in_actor_clerical_region_trigger = yes (or no). The game's script calls it in 2 places, among them Demand Chastity (interaction) and Offer Spiritual Counsel (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/clerical_chastity_triggers.txt.
What it checks
scope:recipient:One of these
All of these
- Is landed
- Their capital county:
clerical_region_title.holder ?= scope:puppet_or_actor
or
All of these
- Is not landed
- Their liege › Their capital county:
clerical_region_title.holder ?= scope:puppet_or_actor
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
recipient_in_actor_clerical_region_trigger = {
scope:recipient = {
OR = {
AND = {
is_landed = yes
capital_county ?= {
clerical_region_title.holder ?= scope:puppet_or_actor
}
}
AND = {
is_landed = no
liege ?= {
capital_county ?= {
clerical_region_title.holder ?= scope:puppet_or_actor
}
}
}
}
}
}As written in game/common/scripted_triggers/clerical_chastity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls recipient_in_actor_clerical_region_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/clerical_chastity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.