CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

realm_law_use_camp_purpose

realm_law_use_camp_purpose = yes

game/common/scripted_triggers/00_law_triggers.txt, line 199 (3 lines). No parameters.

realm_law_use_camp_purpose is a scripted trigger in Crusader Kings III, written at line 199 of its file. It takes no parameters: realm_law_use_camp_purpose = yes (or no). The game's script calls it in 6 places, among them Explorers (law), Freebooters (law) and Legitimists (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
realm_law_use_camp_purpose = {
	government_has_flag = government_is_landless_adventurer
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls realm_law_use_camp_purpose.

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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