Scripted trigger
portrait_western_christian_clean_shaven_clergy_trigger
portrait_western_christian_clean_shaven_clergy_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3333 (10 lines). No parameters.
portrait_western_christian_clean_shaven_clergy_trigger is a scripted trigger in Crusader Kings III, written at line 3333 of its file. It takes no parameters: portrait_western_christian_clean_shaven_clergy_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_religious_western_christian_trigger = yesOne of these
- Does not have the Trait: Military Order Member
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
portrait_western_christian_clean_shaven_clergy_trigger = {
exists = this
portrait_religious_western_christian_trigger = yes
OR = {
portrait_religious_devoted_trigger = yes
portrait_religious_high_trigger = yes
portrait_religious_high_no_poverty_trigger = yes
}
NOT = { has_trait = order_member }
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.