Scripted trigger
portrait_religious_high_no_poverty_trigger
portrait_religious_high_no_poverty_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3130 (20 lines). No parameters.
portrait_religious_high_no_poverty_trigger is a scripted trigger in Crusader Kings III, written at line 3130 of its file. It takes no parameters: portrait_religious_high_no_poverty_trigger = yes (or no). The game's script calls it in 2 places, among them portrait_western_christian_clean_shaven_clergy_trigger (scripted trigger) and should_always_have_beard_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
has_character_flag = need_priest_outfitor
Is Leasing holdings from their Liegeor
All of these
- Is a ruler
- Government is a Theocratic-type Government
or
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
portrait_religious_high_no_poverty_trigger = {
exists = this
OR = {
has_character_flag = need_priest_outfit
is_theocratic_lessee = yes
AND = {
is_ruler = yes
government_has_flag = government_is_theocracy
}
AND = {
has_council_position = councillor_court_chaplain
liege = {
NAND = {
highest_held_title_tier >= tier_hegemony
government_has_flag = government_is_celestial
}
}
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_religious_high_no_poverty_trigger.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.