Scripted trigger
portrait_sickness_trigger
portrait_sickness_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 2827 (9 lines). No parameters.
portrait_sickness_trigger is a scripted trigger in Crusader Kings III, written at line 2827 of its file. It takes no parameters: portrait_sickness_trigger = yes (or no). The game's script calls it in 4 places, among them portrait_pam_prelate_cope_trigger (scripted trigger), portrait_shared_makeup_trigger (scripted trigger) and portrait_wear_armor_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
has_short_disease_trigger = yesor
has_character_flag = use_sickness_clothes
NOT = { has_dead_character_flag = ignore_sickness_clothes }portrait_ep2_wedding_clothes_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
portrait_sickness_trigger = {
exists = this
OR = {
has_short_disease_trigger = yes #affliction that would plausibly leave them bedridden for treatment
has_character_flag = use_sickness_clothes
}
NOT = { has_dead_character_flag = ignore_sickness_clothes }
portrait_ep2_wedding_clothes_trigger = no
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_sickness_trigger.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.