Scripted trigger
portrait_shared_makeup_trigger
portrait_shared_makeup_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3626 (14 lines). No parameters.
portrait_shared_makeup_trigger is a scripted trigger in Crusader Kings III, written at line 3626 of its file. It takes no parameters: portrait_shared_makeup_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
should_be_naked_trigger = noportrait_sickness_trigger = noportrait_wear_armor_trigger = no- Does not have the Trait: Monk
- Their government is not a Theocratic-type Government
NOT = { has_council_position = councillor_court_chaplain }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
portrait_shared_makeup_trigger = {
# Not naked
should_be_naked_trigger = no
# Not ill
portrait_sickness_trigger = no
# Not in an army
portrait_wear_armor_trigger = no
# Not religious characters
NOR = {
has_trait = devoted
government_has_flag = government_is_theocracy
has_council_position = councillor_court_chaplain
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.