Scripted trigger
portrait_ep2_wedding_clothes_trigger
portrait_ep2_wedding_clothes_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3614 (9 lines). No parameters.
portrait_ep2_wedding_clothes_trigger is a scripted trigger in Crusader Kings III, written at line 3614 of its file. It takes no parameters: portrait_ep2_wedding_clothes_trigger = yes (or no). The game's script calls it in 3 places, among them portrait_poverty_robes_trigger (scripted trigger), portrait_sickness_trigger (scripted trigger) and portrait_wear_armor_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Their activity:
has_activity_type = activity_wedding
One of these
this = involved_activity.special_guest:spouse_1or
this = involved_activity.special_guest:spouse_2
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
portrait_ep2_wedding_clothes_trigger = {
involved_activity ?= {
has_activity_type = activity_wedding
}
OR = {
this = involved_activity.special_guest:spouse_1
this = involved_activity.special_guest:spouse_2
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_ep2_wedding_clothes_trigger.
Scripted triggers (3)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.