Scripted trigger
portrait_poverty_robes_trigger
portrait_poverty_robes_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 1712 (7 lines). No parameters.
portrait_poverty_robes_trigger is a scripted trigger in Crusader Kings III, written at line 1712 of its file. It takes no parameters: portrait_poverty_robes_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Has the Modifier: Vow of Poverty
NOT = { portrait_wear_armor_trigger = yes }portrait_ep2_wedding_clothes_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
portrait_poverty_robes_trigger = {
exists = this
has_character_modifier = vow_of_poverty_modifier
# Should still wear armor when going to war
NOT = { portrait_wear_armor_trigger = yes }
portrait_ep2_wedding_clothes_trigger = no
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.