Scripted trigger · Roads to Power files
petition_liege_governorship_trigger
petition_liege_governorship_trigger = yesgame/common/scripted_triggers/07_ep3_petition_triggers.txt, line 34 (8 lines). No parameters.
petition_liege_governorship_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 34 of its file. It takes no parameters: petition_liege_governorship_trigger = yes (or no). The game's script calls it in 2 places, among them Petition the … (decision) and petition_liege_governorship_family_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.
What it checks
- Their liege › Any held title:
petition_liege_governorship_duchy_request = { LIEGE = scope:liege_temp }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
petition_liege_governorship_trigger = {
liege = {
save_temporary_scope_as = liege_temp
any_held_title = {
petition_liege_governorship_duchy_request = { LIEGE = scope:liege_temp }
}
}
}As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_governorship_trigger.
Decisions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.