CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

petition_liege_governorship_duchy_request

petition_liege_governorship_duchy_request = { LIEGE = … }

game/common/scripted_triggers/07_ep3_petition_triggers.txt, line 88 (9 lines). Parameters: $LIEGE$.

petition_liege_governorship_duchy_request is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 88 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 2 places, among them petition_liege_save_governorship_effect (scripted effect) and petition_liege_governorship_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.

What it checks

  • Title tier exactly Duchy
  • The … is not a Noble Family Title
  • is_landless_type_title = no
  • NOT = { $LIEGE$.capital_county.duchy = this }
  • Any de jure county:
    • holder = $LIEGE$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
petition_liege_governorship_duchy_request = {
	tier = tier_duchy
	is_noble_family_title = no
	is_landless_type_title = no
	NOT = { $LIEGE$.capital_county.duchy = this }
	any_de_jure_county = {
		holder = $LIEGE$
	}
}

As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_governorship_duchy_request.

Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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