CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_liege_save_governorship_effect

petition_liege_save_governorship_effect = yes

game/common/scripted_effects/00_petition_liege_effects.txt, line 1297 (35 lines). No parameters.

petition_liege_save_governorship_effect is a scripted effect in Crusader Kings III, written at line 1297 of its file. It takes no parameters: petition_liege_save_governorship_effect = yes. The game's script calls it in 1 place, among them petition_liege.9000 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (35 lines of game script)
petition_liege_save_governorship_effect = {
	if = {
		limit = {
			any_held_title = {
				petition_liege_governorship_duchy_request = { LIEGE = scope:petition_liege }
			}
		}
		random_held_title = {
			limit = { petition_liege_governorship_duchy_request = { LIEGE = scope:petition_liege } }
			save_scope_as = governorship_title
		}
	}
	else_if = {
		limit = {
			any_held_title = {
				petition_liege_governorship_county_request = { LIEGE = scope:petition_liege }
			}
		}
		random_held_title = {
			limit = { petition_liege_governorship_county_request = { LIEGE = scope:petition_liege } }
			save_scope_as = governorship_title
		}
	}
	else_if = {
		limit = {
			any_held_title = {
				petition_liege_governorship_kingdom_request = { LIEGE = scope:petition_liege }
			}
		}
		random_held_title = {
			limit = { petition_liege_governorship_kingdom_request = { LIEGE = scope:petition_liege } }
			save_scope_as = governorship_title
		}
	}
}

As written in game/common/scripted_effects/00_petition_liege_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_save_governorship_effect.

Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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