Scripted trigger · Roads to Power files
petition_liege_governorship_family_trigger
petition_liege_governorship_family_trigger = yesgame/common/scripted_triggers/07_ep3_petition_triggers.txt, line 43 (6 lines). No parameters.
petition_liege_governorship_family_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 43 of its file. It takes no parameters: petition_liege_governorship_family_trigger = yes (or no). The game's script calls it in 1 place, among them petition_liege.9000 (event). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
petition_liege_governorship_family_trigger = {
is_house_head = yes
petition_liege_governorship_trigger = yes
petition_liege_governorship_family_count_trigger = yes
petition_liege_governorship_family_valid_trigger = yes
}As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_governorship_family_trigger.
Events (1)
Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.