CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_schism_rite_in_pair_trigger

pam_schism_rite_in_pair_trigger = { RITE = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 342 (10 lines). Parameters: $RITE$.

pam_schism_rite_in_pair_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 342 of its file. A call passes 1 parameter: RITE. The game's script calls it in 3 places, among them The One Left Behind (event pam_the_christian_church.0063), pam_schism_county_conversion_progress_effect (scripted effect) and pam_schism_rite_conversion_dissent_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

$RITE$ must be absolute (scope:/root./rite:), and this works in any scope
A bare rite link silently resolves to nothing inside the situation

What it checks

  • The Christian Church:
    • One of these

      • $RITE$ ?= var:schism_mainline_rite
      • or

        $RITE$ ?= var:schism_competitor_rite

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
pam_schism_rite_in_pair_trigger = {
	situation:the_christian_church ?= {
		exists = var:schism_mainline_rite
		exists = var:schism_competitor_rite
		OR = {
			$RITE$ ?= var:schism_mainline_rite
			$RITE$ ?= var:schism_competitor_rite
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_schism_rite_in_pair_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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