Scripted trigger · By God Alone files
pam_schism_county_rite_in_pair_trigger
pam_schism_county_rite_in_pair_trigger = { COUNTY = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 354 (10 lines). Parameters: $COUNTY$.
pam_schism_county_rite_in_pair_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 354 of its file. A call passes 1 parameter: COUNTY. The game's script calls it in 2 places, among them Demote Holy Site (decision) and pam_schism_county_conversion_progress_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Great Schism: $COUNTY$'s rite is one of the schism-pair rites. False if unset. Any scope
What it checks
- The Christian Church:
One of these
$COUNTY$.rite ?= var:schism_mainline_riteor
$COUNTY$.rite ?= var:schism_competitor_rite
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
pam_schism_county_rite_in_pair_trigger = {
situation:the_christian_church ?= {
exists = var:schism_mainline_rite
exists = var:schism_competitor_rite
OR = {
$COUNTY$.rite ?= var:schism_mainline_rite
$COUNTY$.rite ?= var:schism_competitor_rite
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_schism_county_rite_in_pair_trigger.
Decisions (1)
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.