Scripted trigger · By God Alone files
pam_rite_sway_clergy_reach_trigger
pam_rite_sway_clergy_reach_trigger = { ACTOR = … RECIPIENT = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 1974 (47 lines). Parameters: $ACTOR$, $RECIPIENT$.
pam_rite_sway_clergy_reach_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1974 of its file. A call passes 2 parameters: ACTOR and RECIPIENT. The game's script calls it in 1 place, among them Sway to Rite (interaction). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
We put quick checks first and leave the bordering realm scan last, behind a capital distance check
What it checks
One of these
- … is your Subordinate, or is seated in a Clerical Region you hold
or
You and … each hold a Clerical Region, and you have the Devoted Servant Level of Devotion or higheror
… is your Liege or above, and you have the Paragon of Virtue Level of Devotion or higheror
… rules a Realm bordering yours
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
pam_rite_sway_clergy_reach_trigger = {
OR = {
custom_tooltip = {
text = sway_ruler_to_my_rite_interaction_flock_reach_tt
OR = {
$RECIPIENT$ = {
superior ?= $ACTOR$
}
trigger_if = {
limit = { $RECIPIENT$ = { is_ruler = yes } }
$RECIPIENT$.capital_county.clerical_region_title.holder ?= $ACTOR$
}
trigger_else = {
$RECIPIENT$.location.county.clerical_region_title.holder ?= $ACTOR$
}
}
}
custom_tooltip = {
text = sway_ruler_to_my_rite_interaction_prelate_reach_tt
pam_rite_sway_peer_prelate_lane_trigger = {
ACTOR = $ACTOR$
RECIPIENT = $RECIPIENT$
}
}
custom_tooltip = {
text = sway_ruler_to_my_rite_interaction_liege_reach_tt
pam_rite_sway_liege_lane_trigger = {
ACTOR = $ACTOR$
RECIPIENT = $RECIPIENT$
}
}
custom_tooltip = {
text = sway_ruler_to_my_rite_interaction_border_reach_tt
# A landless recipient has no capital county for the distance pre-gate to measure
exists = $RECIPIENT$.capital_county
$ACTOR$.capital_county ?= {
squared_distance = {
target = $RECIPIENT$.capital_county
value <= squared_distance_large
}
}
$ACTOR$ = {
any_neighboring_realm_owner = { this = $RECIPIENT$ }
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_rite_sway_clergy_reach_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.