Scripted trigger · By God Alone files
pam_recipient_is_clerical_title_authority_trigger
pam_recipient_is_clerical_title_authority_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1600 (9 lines). No parameters.
pam_recipient_is_clerical_title_authority_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1600 of its file. It takes no parameters: pam_recipient_is_clerical_title_authority_trigger = yes (or no). The game's script calls it in 4 places, among them Request Clerical Title Creation (interaction), Request Clerical Title Expansion (interaction) and Request Clerical Title Merger (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
If
a check the game hides
Then
scope:puppet_or_actor.religious_head_or_challenger ?= scope:recipient
Otherwise
scope:puppet_or_actor.faith.main_rite.head_of_rite ?= scope:recipient
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_recipient_is_clerical_title_authority_trigger = {
trigger_if = {
limit = { exists = scope:puppet_or_actor.religious_head_or_challenger }
scope:puppet_or_actor.religious_head_or_challenger ?= scope:recipient
}
trigger_else = {
scope:puppet_or_actor.faith.main_rite.head_of_rite ?= scope:recipient
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_recipient_is_clerical_title_authority_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.