CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_possible_negotiate_land_success_trigger

pam_possible_negotiate_land_success_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2372 (9 lines). No parameters.

pam_possible_negotiate_land_success_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2372 of its file. It takes no parameters: pam_possible_negotiate_land_success_trigger = yes (or no). The game's script calls it in 2 places, among them Negotiate For Land (interaction) and pam_available_negotiation_methods_tooltip_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

There is a CHANCE you can convince the recipient to give

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
pam_possible_negotiate_land_success_trigger = {
	OR = {
		pam_negotiate_land_possible_hook_trigger = yes
		pam_negotiate_land_possible_relation_trigger = yes
		pam_negotiate_land_possible_piety_level_trigger = yes
		pam_negotiate_land_possible_legitimacy_level_trigger = yes
		pam_negotiate_land_possible_gold_trigger = yes
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_possible_negotiate_land_success_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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