Scripted trigger · By God Alone files
pam_negotiate_land_possible_piety_level_trigger
pam_negotiate_land_possible_piety_level_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2503 (4 lines). No parameters.
pam_negotiate_land_possible_piety_level_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2503 of its file. It takes no parameters: pam_negotiate_land_possible_piety_level_trigger = yes (or no). The game's script calls it in 3 places, among them Negotiations for … (event pam_interactions_events.0030), pam_available_negotiation_methods_tooltip_effect (scripted effect) and pam_possible_negotiate_land_success_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
pam_negotiate_land_possible_piety_level_trigger = {
#Superior devotion
piety_level > scope:recipient.piety_level
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_negotiate_land_possible_piety_level_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.