CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_negotiate_land_possible_piety_level_trigger

pam_negotiate_land_possible_piety_level_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2503 (4 lines). No parameters.

pam_negotiate_land_possible_piety_level_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2503 of its file. It takes no parameters: pam_negotiate_land_possible_piety_level_trigger = yes (or no). The game's script calls it in 3 places, among them Negotiations for … (event pam_interactions_events.0030), pam_available_negotiation_methods_tooltip_effect (scripted effect) and pam_possible_negotiate_land_success_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
pam_negotiate_land_possible_piety_level_trigger = {
	#Superior devotion
	piety_level > scope:recipient.piety_level
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_negotiate_land_possible_piety_level_trigger.

Events (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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