Scripted trigger · By God Alone files
pam_is_canonization_candidate_trigger
pam_is_canonization_candidate_trigger = { CANONIZER = … }game/common/scripted_triggers/pam_saint_triggers.txt, line 63 (15 lines). Parameters: $CANONIZER$.
pam_is_canonization_candidate_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 63 of its file. A call passes 1 parameter: CANONIZER. The game's script calls it in 2 places, among them … … (decision) and … … (decision). Patch 1.20.1.2, from game/common/scripted_triggers/pam_saint_triggers.txt.
The comment above it in the file
Can this dead ancestor be canonized? CANONIZER is passed in because the picker runs with root = none; virtue/sin are judged by the canonizer's rite.
What it checks
- Does not have the Trait: Venerated Ancestor
faith ?= $CANONIZER$.faithdynasty ?= $CANONIZER$.dynastynum_virtuous_traits = { value >= 1 target = this.rite }num_sinful_traits = { value = 0 target = this.rite }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
pam_is_canonization_candidate_trigger = {
is_alive = no
NOT = { has_trait = saint }
faith ?= $CANONIZER$.faith
dynasty ?= $CANONIZER$.dynasty
# Saintly life: at least one virtue and no sins by our rite's reckoning.
num_virtuous_traits = {
value >= 1
target = this.rite
}
num_sinful_traits = {
value = 0
target = this.rite
}
}As written in game/common/scripted_triggers/pam_saint_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_is_canonization_candidate_trigger.
Source: game/common/scripted_triggers/pam_saint_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.