Scripted trigger · By God Alone files
pam_evangelize_recipient_desires_selected_tenet_trigger
pam_evangelize_recipient_desires_selected_tenet_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 5377 (8 lines). No parameters.
pam_evangelize_recipient_desires_selected_tenet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 5377 of its file. It takes no parameters: pam_evangelize_recipient_desires_selected_tenet_trigger = yes (or no). The game's script calls it in 2 places, among them Evangelize Personal Tenet (interaction) and Evangelize Personal Tenet (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- scope:recipient: Any desired tenet:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
pam_evangelize_recipient_desires_selected_tenet_trigger = {
exists = scope:pam_evangelize_tenet
scope:recipient = {
any_desired_tenet = {
this = scope:pam_evangelize_tenet
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_evangelize_recipient_desires_selected_tenet_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.