Scripted trigger · By God Alone files
pam_character_has_cathedral_trigger
pam_character_has_cathedral_trigger = yesgame/common/scripted_triggers/pam_saint_triggers.txt, line 86 (4 lines). No parameters.
pam_character_has_cathedral_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 86 of its file. It takes no parameters: pam_character_has_cathedral_trigger = yes (or no). The game's script calls it in 4 places, among them … … (decision), pam_pick_actor_consecration_province_effect (scripted effect) and pam_county_has_actor_primary_site_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_saint_triggers.txt.
The comment above it in the file
We start with government because it is quick, then ecclesiastical_domicile_main_01 or higher
What it checks
- Has a Ecclesiastical Government
- Their domicile:
has_domicile_building_or_higher = ecclesiastical_domicile_main_01
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
pam_character_has_cathedral_trigger = {
has_government = ecclesiastical_government
domicile ?= { has_domicile_building_or_higher = ecclesiastical_domicile_main_01 }
}As written in game/common/scripted_triggers/pam_saint_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_character_has_cathedral_trigger.
Decisions (1)
Scripted effects (1)
Scripted triggers (2)
Source: game/common/scripted_triggers/pam_saint_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.