Scripted trigger · By God Alone files
pam_adorcism_curse_target_is_living_adult_trigger
pam_adorcism_curse_target_is_living_adult_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6 (6 lines). No parameters.
pam_adorcism_curse_target_is_living_adult_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6 of its file. It takes no parameters: pam_adorcism_curse_target_is_living_adult_trigger = yes (or no). The game's script calls it in 3 places, among them Curse an Enemy (decision), pam_adorcism_curse_target_is_valid_trigger (scripted trigger) and pam_adorcism_has_available_curse_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Character scope. Keep this cheap for relation/war-enemy iterators; full target validation is below.
What it checks
- Is available (an adult)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
pam_adorcism_curse_target_is_living_adult_trigger = {
is_available_quick = {
adult = yes
alive = yes
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_adorcism_curse_target_is_living_adult_trigger.
Decisions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.