CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_adorcism_curse_target_is_living_adult_trigger

pam_adorcism_curse_target_is_living_adult_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 6 (6 lines). No parameters.

pam_adorcism_curse_target_is_living_adult_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6 of its file. It takes no parameters: pam_adorcism_curse_target_is_living_adult_trigger = yes (or no). The game's script calls it in 3 places, among them Curse an Enemy (decision), pam_adorcism_curse_target_is_valid_trigger (scripted trigger) and pam_adorcism_has_available_curse_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Character scope. Keep this cheap for relation/war-enemy iterators; full target validation is below.

What it checks

  • Is available (an adult)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
pam_adorcism_curse_target_is_living_adult_trigger = {
	is_available_quick = {
		adult = yes
		alive = yes
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_adorcism_curse_target_is_living_adult_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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