Scripted trigger · By God Alone files
pam_actor_is_clerical_title_authority_of_this_trigger
pam_actor_is_clerical_title_authority_of_this_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1580 (9 lines). No parameters.
pam_actor_is_clerical_title_authority_of_this_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1580 of its file. It takes no parameters: pam_actor_is_clerical_title_authority_of_this_trigger = yes (or no). The game's script calls it in 5 places, among them Create Clerical Title (interaction), Expand Clerical Title (interaction) and Merge Clerical Title (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
If
a check the game hides
Then
religious_head_or_challenger = scope:puppet_or_actor
Otherwise
faith.main_rite.head_of_rite ?= scope:puppet_or_actor
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_actor_is_clerical_title_authority_of_this_trigger = {
trigger_if = {
limit = { exists = religious_head_or_challenger }
religious_head_or_challenger = scope:puppet_or_actor
}
trigger_else = {
faith.main_rite.head_of_rite ?= scope:puppet_or_actor
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_actor_is_clerical_title_authority_of_this_trigger.
Character interactions (5)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.