CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

negotiate_the_danelaw_additional_filter_trigger

negotiate_the_danelaw_additional_filter_trigger = yes

game/common/scripted_triggers/00_major_decision_triggers.txt, line 102 (8 lines). No parameters.

negotiate_the_danelaw_additional_filter_trigger is a scripted trigger in Crusader Kings III, written at line 102 of its file. It takes no parameters: negotiate_the_danelaw_additional_filter_trigger = yes (or no). The game's script calls it in 2 places, among them Negotiate the Danelaw (decision) and negotiate_the_danelaw_standard_filter_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
negotiate_the_danelaw_additional_filter_trigger = {
	# Independent only, please.
	top_liege = this
	# Kings & Emperors are too high a rank to make concessions.
	highest_held_title_tier <= tier_duchy
	# Plus, a capital inside title:k_england. Not strictly necessary, but removes *so* many edge-cases.
	capital_county.kingdom = title:k_england
}

As written in game/common/scripted_triggers/00_major_decision_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls negotiate_the_danelaw_additional_filter_trigger.

Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?