Scripted trigger
negotiate_the_danelaw_additional_filter_trigger
negotiate_the_danelaw_additional_filter_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 102 (8 lines). No parameters.
negotiate_the_danelaw_additional_filter_trigger is a scripted trigger in Crusader Kings III, written at line 102 of its file. It takes no parameters: negotiate_the_danelaw_additional_filter_trigger = yes (or no). The game's script calls it in 2 places, among them Negotiate the Danelaw (decision) and negotiate_the_danelaw_standard_filter_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
- Is an Independent Ruler
- Highest held Title is at most Duchy Rank
capital_county.kingdom = title:k_england
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
negotiate_the_danelaw_additional_filter_trigger = {
# Independent only, please.
top_liege = this
# Kings & Emperors are too high a rank to make concessions.
highest_held_title_tier <= tier_duchy
# Plus, a capital inside title:k_england. Not strictly necessary, but removes *so* many edge-cases.
capital_county.kingdom = title:k_england
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls negotiate_the_danelaw_additional_filter_trigger.
Decisions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.