Scripted trigger · Khans of the Steppe files
mpo_overrunning_willing_vassal_trigger
mpo_overrunning_willing_vassal_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 611 (20 lines). No parameters.
mpo_overrunning_willing_vassal_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 611 of its file. It takes no parameters: mpo_overrunning_willing_vassal_trigger = yes (or no). The game's script calls it in 3 places, among them Overrun Kingdom (casus belli), Overrun Kingdom (casus belli) and mpo_overrunning_vassal_title_distribution_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
mpo_overrunning_willing_vassal_trigger = {
is_ai = yes
OR = {
opinion = {
target = liege
value >= 50
}
culture = liege.culture
is_obedient_to = liege
AND = {
is_close_family_of = liege
opinion = {
target = liege
value > 0
}
}
}
highest_held_title_tier = tier_county
government_has_flag = government_is_nomadic
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_overrunning_willing_vassal_trigger.
Casus belli (2)
Scripted effects (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.