Scripted trigger
maa_regiments_valid_for_cheap_reinforcement_trigger
maa_regiments_valid_for_cheap_reinforcement_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 8 (8 lines). No parameters.
maa_regiments_valid_for_cheap_reinforcement_trigger is a scripted trigger in Crusader Kings III, written at line 8 of its file. It takes no parameters: maa_regiments_valid_for_cheap_reinforcement_trigger = yes (or no). The game's script calls it in 2 places, among them Scrape the Barrel (interaction) and reinforce_soldiers_regiment_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
maa_regiments_valid_for_cheap_reinforcement_trigger = {
maa_current_troops_count < maa_max_troops_count
NOR = {
is_unit_type = heavy_cavalry
is_unit_type = camel_cavalry
maa_regiments_cost_more_to_reinforce_per_soldier_trigger = yes
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls maa_regiments_valid_for_cheap_reinforcement_trigger.
Character interactions (1)
Scripted effects (1)
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.