CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

maa_regiments_valid_for_cheap_reinforcement_trigger

maa_regiments_valid_for_cheap_reinforcement_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 8 (8 lines). No parameters.

maa_regiments_valid_for_cheap_reinforcement_trigger is a scripted trigger in Crusader Kings III, written at line 8 of its file. It takes no parameters: maa_regiments_valid_for_cheap_reinforcement_trigger = yes (or no). The game's script calls it in 2 places, among them Scrape the Barrel (interaction) and reinforce_soldiers_regiment_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
maa_regiments_valid_for_cheap_reinforcement_trigger = {
	maa_current_troops_count < maa_max_troops_count
	NOR = {
		is_unit_type = heavy_cavalry
		is_unit_type = camel_cavalry
		maa_regiments_cost_more_to_reinforce_per_soldier_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls maa_regiments_valid_for_cheap_reinforcement_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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