Scripted trigger
lock_contracts_from_spawning_in_sahara_trigger
lock_contracts_from_spawning_in_sahara_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 536 (8 lines). No parameters.
lock_contracts_from_spawning_in_sahara_trigger is a scripted trigger in Crusader Kings III, written at line 536 of its file. It takes no parameters: lock_contracts_from_spawning_in_sahara_trigger = yes (or no). The game's script calls it in 2 places, among them populate_location_with_contracts_effect (scripted effect) and populate_location_with_special_contracts_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
We do not spawn contracts in the Sahara without the right CulTrad.
What it checks
One of these
None of these
- Their location: Is in the the Sahara region
or
Their culture: The culture has the tradition Saharan Nomads
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
lock_contracts_from_spawning_in_sahara_trigger = {
OR = {
NOT = {
location = { geographical_region = custom_sahara_proper }
}
culture = { has_cultural_tradition = tradition_saharan_nomads }
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls lock_contracts_from_spawning_in_sahara_trigger.
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.