CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

populate_location_with_contracts_effect

populate_location_with_contracts_effect = { AMOUNT = … AREA_CHAR = … }

game/common/scripted_effects/00_laamp_effects.txt, line 43 (57 lines). Parameters: $AMOUNT$, $AREA_CHAR$.

populate_location_with_contracts_effect is a scripted effect in Crusader Kings III, written at line 43 of its file. A call passes 2 parameters: AMOUNT and AREA_CHAR. The game's script calls it in 9 places, among them Echoes of History: … (event historical_char_creation_events.1), ep3_laamps.9982 (event) and Wycliffe's Heresy (event heresy_historical.0050). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (57 lines of game script)
populate_location_with_contracts_effect = {
	if = {
		limit = {
			# The AI have their own system for getting contracts.
			trigger_if = {
				limit = { has_government = landless_adventurer_government }
				is_ai = no
			}
			lock_contracts_from_spawning_in_sahara_trigger = yes
		}
		# Flag our pre-existing contracts if necessary.
		if = {
			limit = { exists = scope:toggle_distance_ignore }
			every_character_task_contract = { add_to_list = pre_existing_contracts_list }
		}
		# prevent spawn in there you start travel.
		if = {
			limit = {
				current_travel_plan ?= { is_travel_with_domicile = yes }
			}
			$AREA_CHAR$.location = { save_temporary_scope_as = location }
		}
		else = {
			$AREA_CHAR$.capital_province = { save_temporary_scope_as = location }
		}
		# Now populate.
		populate_task_contracts_for_area = {
			location = scope:location
			amount = $AMOUNT$
			group = {
				laamp_contracts_transport_group
				laamp_contracts_criminal_group
				laamp_contracts_diplomacy_group
				laamp_contracts_hireling_group
				laamp_contracts_hunting_group
				laamp_contracts_intrigue_group
				laamp_contracts_learning_group
				laamp_contracts_martial_group
				laamp_contracts_stewardship_group
				laamp_contracts_justicar_group
			}
		}
		# Then flag our new contracts (again, if necessary).
		if = {
			limit = { exists = scope:toggle_distance_ignore }
			every_character_task_contract = {
				limit = {
					NOT = { is_in_list = pre_existing_contracts_list }
				}
				set_variable = {
					name = retain_despite_distance
					value = yes
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls populate_location_with_contracts_effect.

Character interactions (2)

  • Move Domicile
  • Populate Contracts at Location

Events (3)

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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