CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

location_has_winter_trigger

location_has_winter_trigger = yes

game/common/scripted_triggers/00_weather_triggers.txt, line 38 (5 lines). No parameters.

location_has_winter_trigger is a scripted trigger in Crusader Kings III, written at line 38 of its file. It takes no parameters: location_has_winter_trigger = yes (or no). The game's script calls it in 12 places, among them …: the … (event ep3_laamp_decision_event.1000), Awakening (event travel_events.2029) and Danger: A Fire in the Night (event travel_danger_events.3005). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
location_has_winter_trigger = {
	location = {
		has_winter_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_weather_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls location_has_winter_trigger.

Events (9)

3 more

Scripted effects inside an event file (1)

  • 4100_save_background_effect

Scripted triggers inside an event file (1)

  • is_suitable_guide_trigger

Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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