Scripted trigger
location_has_winter_trigger
location_has_winter_trigger = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 38 (5 lines). No parameters.
location_has_winter_trigger is a scripted trigger in Crusader Kings III, written at line 38 of its file. It takes no parameters: location_has_winter_trigger = yes (or no). The game's script calls it in 12 places, among them …: the … (event ep3_laamp_decision_event.1000), Awakening (event travel_events.2029) and Danger: A Fire in the Night (event travel_danger_events.3005). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
- Their location:
has_winter_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
location_has_winter_trigger = {
location = {
has_winter_trigger = yes
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls location_has_winter_trigger.
Events (9)
- …: the …
ep3_laamp_decision_event.1000 - Awakening
travel_events.2029 - Danger: A Fire in the Night
travel_danger_events.3005 - Danger: Avalanche!
travel_danger_events.3001 - Danger: Fire in the …
travel_events.3120 - Danger: Snowbound
travel_danger_events.3003
3 more
- Prisoner Escaped!
travel_events.2033 - Starvation
harm.2051 - The Horse Healer
travel_events_oltner_2.1070
Scripted effects inside an event file (1)
- 4100_save_background_effect
Scripted triggers inside an event file (1)
- is_suitable_guide_trigger
Scripted triggers (1)
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.