CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_snowy_rural_scandinavia_location_trigger

is_snowy_rural_scandinavia_location_trigger = yes

game/common/scripted_triggers/00_travel_triggers.txt, line 210 (10 lines). No parameters.

is_snowy_rural_scandinavia_location_trigger is a scripted trigger in Crusader Kings III, written at line 210 of its file. It takes no parameters: is_snowy_rural_scandinavia_location_trigger = yes (or no). The game's script calls it in 3 places, among them …: the … (event ep3_laamp_decision_event.1000), …: the … (event ep3_laamp_decision_event.1001) and GetTreesScaffolding (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_travel_triggers.txt.

What it checks

  • Their location:
    • One of these

      • has_holding = no
      • or

        has_holding_type = tribal_holding
    • Is in the Northern Europe region
  • location_has_winter_trigger = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
is_snowy_rural_scandinavia_location_trigger = {
	location = {
		OR = {
			has_holding = no
			has_holding_type = tribal_holding
		}	
		geographical_region = world_europe_north
	}
	location_has_winter_trigger = yes
}

As written in game/common/scripted_triggers/00_travel_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_snowy_rural_scandinavia_location_trigger.

Events (2)

Customizable localization (1)

  • GetTreesScaffolding

Source: game/common/scripted_triggers/00_travel_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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