Scripted trigger
is_snowy_rural_scandinavia_location_trigger
is_snowy_rural_scandinavia_location_trigger = yesgame/common/scripted_triggers/00_travel_triggers.txt, line 210 (10 lines). No parameters.
is_snowy_rural_scandinavia_location_trigger is a scripted trigger in Crusader Kings III, written at line 210 of its file. It takes no parameters: is_snowy_rural_scandinavia_location_trigger = yes (or no). The game's script calls it in 3 places, among them …: the … (event ep3_laamp_decision_event.1000), …: the … (event ep3_laamp_decision_event.1001) and GetTreesScaffolding (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_travel_triggers.txt.
What it checks
- Their location:
One of these
has_holding = noor
has_holding_type = tribal_holding
- Is in the Northern Europe region
location_has_winter_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
is_snowy_rural_scandinavia_location_trigger = {
location = {
OR = {
has_holding = no
has_holding_type = tribal_holding
}
geographical_region = world_europe_north
}
location_has_winter_trigger = yes
}As written in game/common/scripted_triggers/00_travel_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_snowy_rural_scandinavia_location_trigger.
Source: game/common/scripted_triggers/00_travel_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.