Scripted trigger
location_has_harsh_winter_trigger
location_has_harsh_winter_trigger = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 25 (3 lines). No parameters.
location_has_harsh_winter_trigger is a scripted trigger in Crusader Kings III, written at line 25 of its file. It takes no parameters: location_has_harsh_winter_trigger = yes (or no). The game's script calls it in 5 places, among them Hunted While Hawking (event hunt.8210), Slow as the Sheep (event migration_events.1060) and So... Cold... (event harm.2021). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
- Their location:
has_province_modifier = winter_harsh_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
location_has_harsh_winter_trigger = {
location = { has_province_modifier = winter_harsh_modifier }
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls location_has_harsh_winter_trigger.
Events (4)
- Hunted While Hawking
hunt.8210 - Slow as the Sheep
migration_events.1060 - So... Cold...
harm.2021 - Wolves of Winter
mpo_nomad_events.1120
Customizable localization (1)
- GetAdventureNamePrefixes
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.