Scripted trigger
knows_about_character_being_witch_trigger
knows_about_character_being_witch_trigger = { CHARACTER = … }game/common/scripted_triggers/00_witch_triggers.txt, line 9 (9 lines). Parameters: $CHARACTER$.
knows_about_character_being_witch_trigger is a scripted trigger in Crusader Kings III, written at line 9 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them Reveal As Witch (interaction), Grand Rite (activity) and potential_witch_friend_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_witch_triggers.txt.
What it checks
One of these
$CHARACTER$ = { has_trait = witch }or
Any known secret:secret_owner = $CHARACTER$secret_type = secret_witch
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
knows_about_character_being_witch_trigger = {
OR = {
$CHARACTER$ = { has_trait = witch }
any_known_secret = {
secret_owner = $CHARACTER$
secret_type = secret_witch
}
}
}As written in game/common/scripted_triggers/00_witch_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls knows_about_character_being_witch_trigger.
Character interactions (1)
Activities (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_witch_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.