Scripted trigger
potential_witch_friend_trigger
potential_witch_friend_trigger = { CHARACTER = … }game/common/scripted_triggers/00_witch_triggers.txt, line 19 (6 lines). Parameters: $CHARACTER$.
potential_witch_friend_trigger is a scripted trigger in Crusader Kings III, written at line 19 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them witch_4020_prayer_friend_trigger (local trigger) and witch_4030_friend_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_witch_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
potential_witch_friend_trigger = {
faith = $CHARACTER$.faith
knows_about_character_being_witch_trigger = { CHARACTER = $CHARACTER$ }
save_temporary_scope_as = trigger_witch_friend
$CHARACTER$ = { knows_about_character_being_witch_trigger = { CHARACTER = scope:trigger_witch_friend } }
}As written in game/common/scripted_triggers/00_witch_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls potential_witch_friend_trigger.
Scripted triggers inside an event file (2)
- witch_4020_prayer_friend_trigger
- witch_4030_friend_trigger
Source: game/common/scripted_triggers/00_witch_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.