Scripted trigger
is_struggle_parameter_active_cheaper_to_convert_to_struggle_culture_trigger
is_struggle_parameter_active_cheaper_to_convert_to_struggle_culture_trigger = yesgame/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 286 (5 lines). No parameters.
is_struggle_parameter_active_cheaper_to_convert_to_struggle_culture_trigger is a scripted trigger in Crusader Kings III, written at line 286 of its file. It takes no parameters: is_struggle_parameter_active_cheaper_to_convert_to_struggle_culture_trigger = yes (or no). The game's script calls it in 2 places, among them Convert to Local Culture (decision) and Have the Realm Embrace Local Traditions (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
- Their capital county › Any county struggle:
has_struggle_phase_parameter = cheaper_to_convert_to_struggle_culture
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
is_struggle_parameter_active_cheaper_to_convert_to_struggle_culture_trigger = {
capital_county = {
any_county_struggle = { has_struggle_phase_parameter = cheaper_to_convert_to_struggle_culture }
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_struggle_parameter_active_cheaper_to_convert_to_struggle_culture_trigger.
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.